Maol -I see, I see… Now tell me more. Tell me what you do. Tell me what you find.
He wants to know your story and what you are after. Tell him, and he gives you a gift (see Strategy Guide/Tips section below to learn what gifts you can get from Maol)
Maol – Start from the beginning. Start from where you come.
Maol will give a gift to the first character that talks to him and tells his or her story.
Maol – It is nothing! Many fragments swirl on my shore. See what I gather…
If you tell Maol that you hope to find something you lost, he gives you a valuable ruby.
Maol – Their tongue is not my tongue. You may speak of then and when, I do not. I refuse to learn their strange speech!
Maol – Many fragments wash up upon these shores. Tell me what you need.
Sebille – *Ask him what he wants to know.*
Divinity Original Sin 2 Fort Joy Beach
Maol – Here you are. I wonder what keeps you. Tell me your tale.
Divinity Original Sin 2 Fort Joy Merchants
Sebille – *Say you seek to make amends.*
Maol – This beach, you mean. It is mild. Gentle waves lap the sands night and day. I do not ask for more.
The Red Prince – [RED PRINCE] *TelI him two things come next: restitution and revenge.*
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Maol -I see, I see… Now tell me more. Tell me what you do. Tell me what you find.
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Maol -I understand. Now tell me how your story ends.
Patience, Maol, patience, patience…
Maol -I understand. Now tell me how your story ends.
Maol -I understand. Now tell me how your story ends.
Sebille – * Say you came from a place not so far from here.*
Sebille – *Recall the far-off land from which youve I travelled.*
Maol is an NPC inDivinity: Original Sin 2
Choosing theRed Princetags, you also get the rare seed.
Maol – Start from the beginning. Start from where you come.
Sebille – [ELF] *Note that he still speaks as elves do.*
The gift will depend on your choice of dialog for the last line of the story, when he asks how your story ends.
Sebille – *Say you cannot say what you seek. *
Sebille – *Ask what he means – youve never met before.*
Divinity Original Sin 2 Fort Joy Skill Merchants
Maol – You speak fiercely. You speak without fear. You are a warrior: a being of power, and ever in need of it. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!
Sebille – *Say you hope to gain great power.*
Maol at theFort Joy BeachinDivinity: Original Sin 2. He is the Geomancer trainer.
Sebille – *Say you hope to find something youve lost.*
Ifan Ben-Mezd – *Ask if he has anything for sale.*
Maol – We are unfamiliar, yet familiar. We are the same material, you agree. I am very curious. So tell me! Tell me your tale!
If you tell Maol you want a burden lifted off your shoulders, he gives you a backpack.
Ifan Ben-Mezd – *Say youve just arrived and you have some questions about this place.*
Maol -I see, I see… Now tell me more. Tell me what you do. Tell me what you find.
Maol – Here you are. I wonder what keeps you. Tell me your tale.
If you tell Maol that you hope to gain power, he gives you a rare seed.
Can be found at theFort Joy Beach, southwest of theShrine to the Seven(see map below)
The Red Prince – [RED PRINCE] *State it will end in death and victory. Whose death and whose victory you cant yet say.*
Maol – Ah, you want reunion. Life is lonesome, yes. Life is lonesome; the thing you love is gone. I have something for you, my friend. A gift. We call the thing we lose. What we seek seeks us. This bell does the trick.
Divinity Original Sin 2 Geomancer Vendors
Maol – Power! Hmm, an old ambition. I have a token for you who seeks power. A gift. Power comes from strength. And strength comes from growth. These seeds sprout; so does the iron in your spine. I give my word!
The Red Prince – [RED PRINCE] Divulge you hail from the Ancient Empire. You lived in its fabled Forbidden City.*
Maolis the Geomancer merchant in Fort Joy. He is an old elf, hanging around near a shipwreck at theBeach.
Maol – Of course, of course. My fragments arc your fragments.
Divinity Original Sin 2 Skill Vendors