7. Cloisterwood – in the ruins in Cloisterwood you will find a group of magisters. Speaking with them will activate theWindow of Opportunityquest. Additionally, if you saved Hannag, she will give you theOn the Ropesquest.
Talking with him activates the Stranger In A Strange Land quest.
5. Marg or Grog – trolls who guard two different bridges. Speak to one of them in order to activate theBusiness Rivalsquest.
Near the quick travel point you will encounter a beggar with a dog. Conversation with him will startA Man And His Dogquest.
20. Healer – near the gate to Stonegarden you will find a healer. Speak with him and convince him that you want to help. This will startA Danger to Herself and Othersquest.
Drowning Her SorrowsandThe Snoozing Adventurer.
At the entrance to the main building you will encounter the ghost of Black Widowmaker. Speaking with her will activate theBitter Tonicquest.
Speaking to one of the magisters in Driftwood will activateThe Missing Magistersquest.
16. Tarquin – you will meet Tarquin near one of the entrances to Stonegarden. Speak with him and he will ask you to find a mysterious artifact. If you agree, theAll in the Familyquest will start.
4. Ambush location – near the bridge guarded by Grog you will find a place where merchants caravan was attacked. Reaching the place will activate theAggressive Takeoverquest.
Talk with the undead woman to unlock the Eithne The Trader quest.
Talking with him will activate The Three Altars quest.
You can activate the following quests here: the Advocate, The Secrets Of Bloodmoon Islad, Doctors Orders, The Forgotten And The Damned, Bound By Pain, Delusions Of Grandeur, and The Silent One.
9. Ferno – in the Meadows you will encounter a sick bird. If you have Pet Pal trait, you can speak to him and unlockThe Ugly Little Birdquest.
When you wake up Ancestor Tree, it will ask you to kill the demon that imprisons it. This will unlock theDoctors Ordersquest.
8. Jahan – near the collapsed tree in Cloisterwood you will find a demonologist named Jahan. Speak to him in order to unlock the questA Hunter of Wicked Things.
Quests and Map in Reapers Coast – Divinity: Original Sin II Game Guide
24. Bloodmoon Island – here you can activate seven quests.
You can unlock the following quests here: An Eye for An Eye, No Laughing Matters, The Stoic Spirit, Bitter Tonic, Press-ganged, Old Flames, Finders Fee and The Barks Bite.
Talking with her will activate The Reculant Servants quest.
Talk to him to unlock the They Shall Not Pass quest.
In Mordus house you will find a basement with a hidden passage. Using it will activateA Taste of Freedomquest.
Interacting with the lamp will activate the Wishful Thinking quest.
On the tower near the entrance you will encounter a ghost of a mage. Speaking with her will activateAn Eye for an Eyequest.
In one of the buildings you will encounter a ghost of Palading Everhart. Speaking with him will activate theFinders Feequest.
If you gave the Pet Pal talent, the hen will give you the Counting Your Chickens quest.
In the demons camp you will meet a demon named Advocate. He will ask you to retake the Ancestor Tree. If you agree,The Advocatequest will start.
11. Totems – there are four totems on the island, each for a different season of year. Interact with the plinth in the middle in order to activateA Trial for All Seasonsquest.
Talking with him activates the All in The Family quest.
If you have the Pet Pal talent, talking with them will unlock the Treaated Like Cattle quest.
In The Black Bull you can activate the following quests:Red Ink In The Ledger
22. Scarecrow – in The Meadows you will encounter a scarecrow. Speak with him and he will tell you about three altars in Reapers Coast. This will unlockThe Three Altarsquest.
During The Forgotten and the Damned quest you will enter three crypts. Each of them features one quest:The Silent OneBound By PainandDelusions of Grandeur
On the two bridges you will encounter trolls. Both will give you the quest Business Rivals.
10. Geraldine and Marbel – you will find two cows in the Meadows. If you have Pet Pal trait, you can speak to them. You will discover that they are cursed humans. If you agree to help them, you will unlock theTreated Like Cattlequest.
6. Eithne – in the house ruins in Cloisterwood you will find an undead named Eithine. Speak to her in order to activate theEithne The Traderquest.
Here you can unlock two quests: Burial Rites and The Elven Seer.
Divinity: Original Sin II Game Guide
If Saheila survived the events in Fort Joy, she will be kidnapped. Speak with the master of the ceremony about getting her back. This will unlockThe Elven Seerquest.
13. Sawmill – here you can activate eight quests. Majority of them require Spirit Vision skill.
12. Elven camp – here you can activate two quests:
18. Crispin – in Stonegarden you will find a grave. Someone will ask for help from it. If you decide to dig up Crispin,An Existential Crisisquest will start.
3. Big Marge – near the bridge to Driftwood you will encounter a hovel. If you have Pet Pal trait, you will be able to speak to Big Marge. She will ask you to find missing eggs. If you agree, theCounting Your Chickenquest will start.
Talking with him will activate the Burrying The Past quest.
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In Sawmill you will also encounter Corbin. He is a prisoner of Roost. If you decide to help him, thePress-gangedquest will start.
Interacting with the middle pedestal will activate the A Trial For All Seasons quest.
Talking with him will activate A Danger To Herself And Others quest.
15. Ryker – he inhabits the mansion in Stonegarden. Speak with him about the cave in Blackpits. If you agree to help him,The Midnight OilandA Generous Offerquests will start.
Near the entrance to the Sawmill you will find the ghost of Syrus Oates. Speaking with him will activateThe Stoic Spiritquest.
On one of bridges you will encounter magister Reimond. Speaking with him will activateThe Law of the Orderquest.
If you have the Pet Pal Talent, talking with him will unlock The Ugly Little Bird quest.
On the two bridges you will encounter trolls. Both will give you the quest Business Rivals.
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If you managed to convince the guards to let you in to the ritual, you will have to participate in it. It will unlock theBurial Ritesquest.
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In the warehouse you can activate the following quests:Greeb the ScholarandStrange Cargo.
17. Vlinx Creeva – near the quick travel point you should use Spirit Vision. You will encounter a ghost of a lizard. He will ask for your help. If you agree, theStranger in a Strange Landquest will start.
1. Barin – you will find the boy near the raised bridge to Stonegarden. Speak with him and agree to help him. You will start theThey Shall Not Passquest.
During the conversation with the demonologist you will unlock A Hunter Of Wicked Things quest.
You will meet a group of magisters there. Talking with them will unlock the Window Of Oportunity quest. If you saved Hannag, she will give you the On The Ropes quest.
Near the fish warehouse you will encounter two children on a bridge. During the conversation you will learn that they are looking for their friend. If you agree to help them, you will start theHide and Seekquest.
In one of the buildings you will encounter a ghost of Mudbarrow. Speaking with him will activate the questNo Laughing Matters.
You will find a female dwarf there. Talking with her will unlock The Wrecked Caravan quest.
In the main building you will encounter a ghost of Lifewood. Speaking with him will activateThe Barks Bitequest.
Near the demons camp you will find three statues. Interacting with one of them will startThe Forgotten and the Damnedquest.
Quests in Reapers Coast – Map of quests and quest givers in Reapers Coast
2. Driftwood – here you can activate fifteen quests.
On the tower near the entrance you will find the ghost of Edie Engrym. Speaking with her will activate theOld Flamesquest.
Talking with him will activate the following quests: The Midnight Oil and A Generous Offer.
Once you reach this place, the Aggressive Takeover quest will be automatically activated.
25. The wreck of caravan – near the bridge to Driftwood you will find a wreck of a caravan. If you have persuasion developed enough, you will convince the only survivor to speak to you. This will unlockThe Wrecked Caravanquest.
Reapers Coast – map of all quests in Reapers Coast
By using Spirit Vision you can find many ghosts. Speak with one of them. You will learn that there is a hidden archive on the island. This will unlockThe Secrets of Bloodmoon Islandquest.
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14. Farmiah – Farmiah can be found in Stonegarden. Speak to her. She will want you to kill Ryker who disturbs the peace of the cemetery. This will unlockThe Reculant Servantsquest.
19. Djinns lamp – on the beach you will find a lamp inhabited by a Djinn. Interact with it in order to unlock theWishful Thinkingquest.
Near Driftwood you will encounter a fishing hut. There you will meet Lagan. He will ask you to find his wedding ring. If you agree, theLost and Foundquest will start.
If you decide to dig him out, An Existential Crisis quest will be activated.
In this town you can unlock the following quest: Hide And Seek, Red Ink in The Ledger, The Missing Magisters, Shadow Over Driftwood, A Taste of Freedom, Love Has A Price, The Law Of The Order, Strange Cargo, A Web Of Desire, A Man and His Dog, Lost And Found, Grebb The Scholar, Drowning Her Sorrows and The Snoozing Adventurer.
21. Gareth – the quest will be available only if you saved Gareth in Fort Joy. In Paradise Downs you will encounter Gareth. Speak with him in order to unlock theBurying the Pastquest.
Divinity: Original Sin II Game Guide
Talking with them will activate the No Way Out quest.
23. Magisters – in Blackpits, near the burning house, you will encounter a group of magisters. If you have permit from magister Reimond, they will allow you to join their operation andNo Way Outquest will start.
In Undertavern you can activate the following quests:A Web Of DesireShadow Over DiftwoodandThe Drifwood Arena.