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Yu-Gi-Oh! The Sacred Cards Guides and FAQs
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_____.___. ________.__ ________ .__ ._. \__ __ __ / _____/__ \_____ \ __ / \ ______ / \ ___ ______ / \ \ \____ / /_____/ \ \_\ \ /_____/ / \ Y \ / __________/ \______ /__ \_______ /___ /_ \/ \/ \/ \/\/ ___________.__ _________ .___ \__ ___/ __ ____ / _____/____ ___________ ____ __ _/ \_/ __ \ \_____ \\__ \ _/ ___\_ __ \_/ __ \ / __ Y \ ___/ / \/ __ \\ \___ \/\ ___// /_/ ____ ___ /\___ /_______ (____ /\___ __ \___ ____ \/ \/ \/ \/ \/ \/ \/ _________ .___ \_ ___ \_____ _______ __ _/______ / \ \/\__ \\_ __ \/ __ / ___/ \ \____/ __ \ \/ /_/ \___ \ \______ (____ /__ \____ /____ \/ \/ \/ \/ Title of Game: Yu-Gi-Oh! The Sacred Cards Name of System: Game Boy Advance Type of Guide: FAQ/Walkthrough Number of Version: Version 4.8 Last Revision Date: 08-06-18 Name of Writer: Raph136 (previously known as Tails333) Table of Contents —————– 1. Introduction 2. Version History 3. Story 4. Characters 5. Game Overview 5.01 – Game Controls 5.02 – field Screen 5.03 – Card Types 5.04 – Deck Building 5.05 – Duel Rules 5.06 – Duel Screen 6. Hints and Tips 7. Walkthrough 7.01 – Chapter 1: The Beginning of Battle City 7.02 – Chapter 2: Obtaining the Locator Cards, Part 1 7.03 – Chapter 3: An Unexpected Enemy 7.04 – Chapter 4: Obtaining the Locator Cards, Part 2 7.05 – Chapter 5: The Ghouls Strike 7.06 – Chapter 6: The Detour 7.07 – Chapter 7: The Battle City Finals 8. Boss/Duelist Guide 9. My Decks 10. Card Shop Prices 11. Card Passwords 12. Frequently Asked Questions 13. Credits 14. Contact Information 15. Copyright Information TIP: If you want to find a section in the Table of Contents more quickly and easily, press Ctrl + F simultaneously to bring up the Find function menu. Type or paste the name/number of the section into the menu. Click on Find Next to go to the section youve typed or pasted. NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double Pack. The compilation contains The Sacred Cards and Reshef of Destruction. This FAQ was written using the original game, but it can be used for Yu-Gi-Oh! Double Packs version as well. 1. Introduction Thank you for choosing to read my Yu-Gi-Oh! The Sacred Cards FAQ. I hope this guide gives you some assistance in completing this game. Ive written Duelist Strategies, a comprehensive Walkthrough, Hints and Tips, and much more. Beware of the spoilers, though. The Sacred Cards is one of my favourite video games. The game has a free- roaming Story Mode, which is based on the Battle City arc of the anime. It has a decent story, character interaction, difficulty curve and pacing. This game marks the first time that the Egyptian God Cards are playable (not counting Duel Monsters 4, which was only released in Japan), athough The Winged Dragon of Ra cant be used without a cheat device. 2. Version History Version 1.0, 3rd September 2005: ——————————– *Submitted the FAQ. Version 1.1, 10th September 2005: ——————————— *Added more strategies for the duelists in the Walkthrough *Added the Card Passwords section and added the Card Information section. Version 1.2, 17th September 2005: ——————————— *Added Hints and Tips section. Version 1.3, 1st October 2005: —————————— *Updated Hints and Tips. *Added more notes to Chapter 7 of the Walkthrough. Version 1.4, 15th October 2005: ——————————- *Added section dividers for duelist strategies in the Walkthrough. Version 1.5, 25th November 2005: ——————————– *Updated the Hints and Tips section. Version 1.6, 1st April 2006: —————————- *Rewrote Introduction, and updated Hints and Tips. Version 1.7, 22nd April 2006: —————————– *Added anime Character Decks and Episode List. Version 1.8, 17th June 2006: —————————- *Changed formatting and rewrote the Table of Contents. Version 1.9, 29th July 2006: —————————- *Updated FAQ regarding a question about this game being re-released. Version 2.0, 14th August 2006: —————————— *Added a note under the Table of Contents. Version 2.1, 19th August 2006: —————————— *Added ASCII art to the top of the FAQ. Version 2.2, 28th October 2006: ——————————- *Added Game Overview section. Version 2.3, 4th November 2006: ——————————- *Updated Game Overview section. Version 2.4, 13th October 2007: ——————————- *Updated the Walkthrough. Version 2.5, 20th October 2007: ——————————- *Updated the Game Overview and Walkthrough sections. Version 2.6, 9th August 2008: —————————– *Added a Note to the start of the Walkthrough. Version 2.7, 16th August 2008: —————————— *Updated FAQ. Version 2.8, 23rd August 2008: —————————— *Updated the Walkthrough. Version 2.9, 7th February 2009: ——————————- *Updated the Game Overview section. Version 3.0, 16th January 2010: ——————————- *Added the prizes that you receive from the Final Boss. Version 3.1, 28th March 2011: —————————– *Added This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga to Game Overview. Version 3.2, 18th June 2011: —————————- *Tidied up Version History and Game Controls. Version 3.3, 28th February 2013: ——————————– *Tidied up the Game Overview section. *Replaced Attribute with Summon. Version 3.4, 7th March 2013: —————————- *Tidied up Hints and Tips. Version 3.5, 24th March 2013: —————————– *Added a bit more info to duelist strategies for Marik and Odion. *Added Your bet is to construct a simple beatdown deck with magic and traps to Chapter 1. Version 3.6, 29th January 2016: ——————————- *Added a bit of info to Introduction. *Added info on how to draw another card or two to Hints and Tips. Version 3.7, 15th February 2016: ——————————– *Tidied up Hints and Tips. Version 3.8, 19th February 2016: ——————————– *Added info about Petit Moth to Hints and Tips and Card Types. *Added a bit more info to the strategy for Weevil. *Fixed a mistake about trap cards. It turns out that if you have more than 1 trap on the field, the one on the far right is set off first rather than the far left. Version 3.9, 22nd February 2016: ——————————– *Added a bit of info to Duel Rules. *Tidied up Hints and Tips. Version 4.0, 3rd March 2016: —————————- *Changed My Deck to My Decks and added a new deck. *I played through the entire game again, so I have rewrote some parts of the walkthrough and added some new info. Version 4.1, 14th March 2016: —————————– *Added a bit of info to Hints and Tips. Version 4.2, 6th April 2016: —————————- *Added Fortunately, Petit Moth is a weak monster, so you should be able to easily destroy it before it gets a chance to evolve to the strategy for Weevil. Version 4.3, 22nd June 2016: —————————- *Changed a bit of info about when to save to Hints and Tips. Version 4.4, 22nd August 2016: —————————— *Corrected info on how to get good Ante Cards (credited to froggy25). Version 4.5, 18th September 2016: ——————————— *Added a bit of info to the ending in Walkthrough. *Removed my first deck and changed My Decks back to My Deck. Version 4.6, 18th May 2018: ————————— *Updated my GameFAQs username. *Moved Duelist Strategies to new section: Boss/Duelist Guide. *Added info about the difficulty spike just before Odion in the walkthrough. Version 4.7, 21st May 2018: ————————— *Finished adding the remaining Domino and DC to Boss/Duelist Guide. *Added a bit of info about Exodia regarding Rare Hunter and Yami Yugi to Boss/ Duelist Guide. Version 4.8, 8th June 2018: ————————— *Added Difficulty-wise, Marik is around the same level as Odion to Walkthrough. 3. Story As one of Yugi and Joeys closest friends and a fellow duelist, you have joined the Battle City tournament sponsored by the Kaiba Corporation. As the game begins, Seto Kaiba gives you a brief introduction to the Battle City tournament and explains the rules. However in the shadows, the evil rare hunter Ghouls are plotting to collect the ultimate rare cards, namely the Egyptian God Cards. Your goal is to take down the Ghouls and obtain six Locator Cards in order to qualify for the finals of the Battle City tournament. 4. Characters Main Character ————– You, the player, are the main character in the game and a good friend of Yugi and Joey. The three of you join the Battle City tournament sponsored by Kaiba Corporation, without knowing what is really in store for you… Yugi Muto ——— When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers. Hes got a big heart and is always genuine in his efforts to help others. Yami Yugi ——— Yami Yugi is Yugis alter ego. He used to be locked inside the Millennium Puzzle. Tea Gardner ———– Tea is a childhood friend of Yugis. Although Yugi doesnt realise it, Tea has a crush on him and always tries to help him when she can. Joey Wheeler ———— Joey comes off as a tough kid from the street, but really he has a heart of gold. Hes short-tempered and extremely protective of his friends. He is also one of Yugis most trusted partners. Tristan Taylor ————– Tristan is a childhood friend of Joey. He encourages his friends to do their best when theyre dueling opponents. He has a crush on Joeys sister Serenity. Ryou Bakura ———– Ryou is a friend of Yugi, Joey, Tristan and Tea. He is a kind and helpful boy, but he is often controlled against his will by the evil spirit of the Millennium Ring. Solomon Muto ———— Solomon is Yugis grandfather. Although he doesnt duel anymore, Solomon owns a card shop and sells cards to duelists at ridiculously high prices. Since there is another card shop, Solomon doesnt sell cards in this game. He does sell them in Yu-Gi-Oh! Reshef of Destruction, though. Seto Kaiba ———- Seto is the President of his own multi-national gaming company, Kaiba Corporation. He wants to become the worlds greatest duelist, but Yugi has defeated him on many occasions. In this game, Seto plans to obtain the three Egyptian God Cards and defeat Yugi to become the Duel King. To do so, he organizes the Battle City tournament. Mokuba Kaiba ———— Mokuba idolises his big brother Seto, as Seto was his only friend when they grew up in an orphanage. After they were adopted by the notorious Gozaboro Kaiba, the two brothers eventually turned the tables on Gozaboro and took over the Kaiba Corporation. Rex Raptor ———- If theres one thing Rex hates, its sneaking around. With his Dinosaur Deck, Rex is always ready to face a challenge head-on. Espa Roba ——— Espa is a psychic duelist. People say that he can use telepathy to read an opponents hand. Bonz —- Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers to stay in dark places like the cemetery. Weevil Underwood —————- Weevil is a cunning duelist who also likes to cheat. He exploits the power of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great Moth, to win duels. Mai Valentine ————- Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the duelist Kingdom tournament. She specialises in using her Harpie cards to win duels. Mako Tsunami ———— Mako is a fisherman who specialises in using Water Monsters, most notably The Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered the Battle City tournament to spend the prize money on a boat in order to find his missing father. Ghouls —— The Ghouls are a secret group of hunters who steal rare cards from other duelists. Operating undercover around the world, they have now managed to sneak into the Battle City tournament. Whatever it is theyre planning, you can be sure theyre up to no good… Marik Ishtar ———— The heir to a clan of tombkeepers, Marik is the leader of the Ghouls and the villain of this game. He desires the three Egyptian God Cards and the Millennium Puzzle in order to rule the world as Pharaoh. Mariks Millennium Rod can brainwash people and make them his faithful servants. Bandit Keith ———— Keith was a Duel Monsters Champion in America. After Maximillion Pegasus humilated him at the Intercontinental Championships in New York City, Keith joined the Ghouls to get his revenge. Jean-Claude Magnum —————— Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters, he asked her to marry him. Mai suggested that he beat her in a duel first, but Magnum didnt realise that Mai was joking and now thinks she will accept his marriage proposal if he defeats her in a duel. Ishizu Ishtar ————- Ishizu is the owner of the Millennium Necklace, priestess and guardian of the Pharaohs Memory, and seer who predicts the coming darkness. After Ishizu hid the three Egyptian God Cards, her brother Marik recovered two of them, and Ishizu decided to entrust the final God Card to one of the chosen duelists. Roland —— Roland is an employee of the Kaiba Corporation. When the Battle City Finals take place, Roland announces the matches after the gumball machine randomly selects two duelists as opponents. Yami Bakura ———– Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven Millennium Items in order to obtain the worlds greatest power. He entered the Battle City tournament to take Yugis Millennium Puzzle and Mariks Millennium Rod. Odion —– Odion has dedicated his life to protect his master Marik Ishtar. Odion agrees to pretend to be the real Marik to dupe the other Battle City Finalists, so Marik can gain their trust under the guise of Namu. Yami Marik ———- The sadistic alter ego of Marik Ishtar, he is an entity that was created when his host received the tombkeepers initiation. 5. Game Overview This section overviews everything you should know prior to starting the game. Ill be giving a lot of detail because this game doesnt support the rules of the OCG/TCG. =============================================================================== 5.01 – Game Controls =============================================================================== +~~~~~~~~~~~~~~+ FIELD SCREEN +~~~~~~~~~~~~~~+ +Control Pad: Move your character/Move cursor/Select option. Start: Display the Duelist Menu. Select: Same as Start. A: Talk/Examine/Confirm. B: Cancel. R: Duel. B (hold down) + up/down/left/right: Move your character twice as fast. +~~~~~~~~~~~~~~~~~~+ EDIT DECK SCREEN +~~~~~~~~~~~~~~~~~~+ +Control Pad: Scroll through the card list/Move cursor/Select option. Start: Display card sort order menu. Select: Switch card sorting order. A: Confirm. B: Cancel/Exit Deck Edit. L: Display the next set of card details. R: Scroll through groups of cards. +~~~~~~~~~~~~~+ DUEL SCREEN +~~~~~~~~~~~~~+ +Control Pad: Move cursor/Select option. A: Display the Command Menu/Confirm. B: Display the Sub-Menu/Cancel. L: Display the ATK and DEF of a card. R: Display information about your opponents hand. =============================================================================== 5.02 – field Screen =============================================================================== When you are progressing through the game, youll be walking around the map of Domino City. At first, youll only be able to access Clock Tower Square, Card Shop and Art Gallery, but as you complete chapters, youll unlock new districts. Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, youll receive your opponents card as a prize. However, if you lose, the opponent keeps your card. When you lose a duel, you are returned home, but anything received before the duel will be retained. Duelist Menu ———— If you want to see the Duelist Menu, press Start or Select Buttons. There are 3 options (Status, Trunk, and Deck) to choose from. Status lists your Name, Duelist Level, Locator Cards and Money. Trunk lists the cards that arent in your deck. Deck lists your dueling cards and indicates how much Deck Capacity theyre using up. Save Point ———- If you want to save your progress, go to the Main Characters House and access the computer. Youll be asked if you want to save. Select Yes to save your game. Note that game data is not saved automatically, so you must save at this Save Point repeatedly to record it. Card Shop ——— If you want to buy or sell cards, go to the Card Shop. Note that you cannot sell a card when you only have one copy in your Trunk. The more powerful the card, the higher the price. Each time you win a duel, dozens of cards are delivered to the shop at random. If you input the eight digit password located on the bottom left of a real-life card into the Password Machine, the shop will obtain 1 copy of that card. Use the +Control Pad to select the numbers. To make a correction, press L to move the input cursor 1 space left, and R to move it 1 space right. When youre finished, select OK to confirm. Each password can be used to supply a card unlimited times. When you are buying or selling cards, you can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon, and Cost. =============================================================================== 5.03 – Card Types =============================================================================== Cards are divided into 5 types in this game. Green-coloured cards are Magic Cards, while purple cards are Trap Cards. The other 3 colours are Monster Cards. Those colours are: Yellow (Normal Monsters), orange (Effect Monsters) and blue (Ritual Monsters). Conversely, The Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured, respectively, for some reason. The mechanics of this game are a much simplified version of the OCG/TCG rules. This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga. The need for Polymerization to perform Fusion Summons is eliminated. Ritual Magic Cards require specific tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes Illusionist is needed). The effects of most cards are different (eg. Jinzo destroys traps rather than negating them). Some Effect Monsters are treated as Normals or vice versa (eg. Cyber Jar and Mystical Elf). Some types of cards are different (eg. Spellbinding Circle and Crush Card are magic). You cant fuse most monsters, so Fusion Monsters are treated as Normal /Effect Monsters. For example, Flame Swordsman is an Effect Monster. However, if a special ability allows it, you can still fuse certain monsters. For instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine with each other to form Valkyrion the Magna Warrior. The Petit Moth line are unique, as they arent treated as Effect Monsters, but they will evolve into their later stages of evolution at the start of each of the players turns. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards are used to attack your opponent or his/her monsters, and defend yourself. The parameters of a monster are its Type, Summon, Level, ATK, and DEF. Each monster has a set Level (Star) which indicates how many monsters must be sacrificed for that monster. Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters require two sacrifices, and 9-12 Star monsters require three sacrifices. Once per turn, you can summon a monster from your hand to the field. This is called a Normal Summon. Summoning a monster onto the field via a magic/ monster effect is called a Special Summon. This can be done unlimited times per turn. When you want to Normal Summon a 5-Star or higher monster, you must send a monster from the field to the graveyard as a sacrifice. This is called a Tribute Summon. There are 20 Types of Monster Cards. There are cards that only affect monsters of a certain Type. Type affects the ATK/DEF of a monster in different types of playing fields (similar to the field power bonus in the Duelist Kingdom story arc of the anime). For example, Spellcasters benefit from the Yami field (eg. 2000 2600 ATK), while Fairies are at a disadvantage on the same field (eg. 1700 1190 ATK). Arenas and Reptiles are exempt from this rule. By default, there is always a terrain active on the field. Only one terrain can be in play on the field at one time. If another terrain is played, its effect is activated immediately and the previous terrain is removed from the field. TERRAIN CHART ______________________________________________________________________________ Terrain Advantage Disadvantage +—————————————————————————–+ Forest Plant, beast warrior, insect, beast n/a Wasteland Zombie, dinosaur, rock n/a Mountain Dragon, winged beast, thunder n/a Sogen Beast warrior, warrior n/a Umi Aqua, thunder, sea serpent Machine, pyro Yami Spellcaster, fiend Fairy Arena N/A n/a +—————————————————————————–+ There are 11 alignments of Monster Cards called Summons in this game (not to be confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are superior/inferior to others and can affect the outcome of a duel (similar to the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a monster with a superior Summon attacks one with an inferior Summon (or a monster with an inferior Summon attacks one with a superior Summon), the monster with the superior Summon will always win, regardless of ATK and DEF strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only Summon which is exempt from this rule. SUMMON CHART ______________________________________________________________________________ Summon Advantage Disadvantage +—————————————————————————–+ Fire Forest Water Forest Wind Fire Wind Earth Forest Earth Thunder Wind Thunder Water Earth Water Fire Thunder Dark Light Dream Light Fiend Dark Fiend Dream Light Dream Dark Fiend Divine n/a n/a +—————————————————————————–+ There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game. Normal Monsters ————— These are basic monsters. They have no special abilities, but there are many with high ATK and DEF. Vorse Raider and Millennium Shield are examples. Effect Monsters ————— These Monster Cards are Effect types. You can summon these monsters the same way you summon Normal types. They have special abilities. The abilities of Effect Monsters can only be activated once. Mammoth graveyard and Mystical Elf are examples. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the abilities of Effect Monsters (with the exception of ones that immobilize monsters or decrease/increase their ATK/DEF). Ritual Monsters ————— These Monster Cards can be summoned in two ways. One way is to use the appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a Ritual Summon. Black Luster Ritual and Dark Magic Ritual are examples of Ritual Magic. Alternatively, you could put a Ritual Monster in your deck and summon it like any other monster, but most Ritual Monsters have a Duelist Level of 255, so you probably wont to be able to do this for some time. Black Luster Soldier and Magician of Black Chaos are examples of Ritual Monsters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are four types of Magic Cards: Normal, field, Equip, and Ritual. You can only play Magic Cards during your turn. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the effects of magic (with the exception of ones that immobilize monsters or decrease/increase their ATK/ DEF). Normal —— These cards provide a variety of effects, such as restoring your own Life Points or destroying all the monsters on your opponents field. Pot of Greed and Raigeki are examples. field —– These cards are used to change the terrain of the playing field. Umi and Yami are examples. Equip —– These cards increase the ATK/DEF of certain monsters by 500 points. Black Pendant and Dragon Treasure are examples of Equip Magic. Ritual —— These cards can be used to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a Ritual Summon. Black Luster Ritual and Dark Magic Ritual are examples of Ritual Magic. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards are used to counter an opponents actions such as attacking or summoning. When an opponents action meets the conditions of a Trap Card, the cards effect is automatically activated. If you have more than one Trap Card on the field, the card on the far right will be set off first. If you place Trap Cards in face-down position, they can be activated during your opponents next turn. There are 2 types of Trap Cards: Normal and Counter. Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the effects of traps (with the exception of ones that immobilize monsters or decrease their ATK/DEF). Normal —— These cards provide a variety of effects, such as immobilizing monsters or destroying them. Infinite Dismissal and Widespread Ruin are examples of Normal Traps. Counter ——- These chain to certain magic/monsters to negate their activation or effects. Anti-Raigeki and Goblin Fan are examples of Counter Traps. =============================================================================== 5.04 – Deck Building =============================================================================== This section contains information on how to construct a deck in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you are at the Duelist Menu, you can select Trunk and Deck to see the Trunk and Deck Screens, respectively. The former lists all the cards in the game, while the latter lists only the cards in your deck. You can press the R Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10 cards on the Deck Screen. The Trunk Screen lists all the cards in the game. Your own cards are listed at the top, while the cards that you dont have are listed at the bottom. You can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, and Stars. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Your deck must consist of 40 cards. *You cant use a card with a Cost higher than your own Duelist Level. For example, if you have a DL of 100, you cant use Swords of Revealing Light, since its Cost is 200. *The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity. For example, if you have a DC of 3084, the total Cost of your cards cannot exceed that amount. *You can have up to 3 copies of the same card in your deck, with the exception of Semi-Limited and Limited Cards. You can only have two copies of the former and one copy of the latter. Limited: ——– Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Dark Hole Raigeki Harpies Feather Duster Change of Heart Pot of Greed Monster Reborn Semi-Limited: ————- Heavy Storm =============================================================================== 5.05 – Duel Rules =============================================================================== This section explains the duel rules. These rules differ from the OCG/TCG, although some rules are similar to ones in the anime and PS1s Forbidden Memories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basic Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Victor